Most of them are extremely unstable, which is what the Morse number encodes - the number of directions you can roll down doing action minimisation. I don't think any N-body choreographies can exist in nature, because it requires point masses, exactly equal masses, Newtonian gravity etc.
BTW, I've wondered if it's possible to have N-body choreographies in general relativity; maybe some brave person can explore that :)
Hear, hear! I should very much like to see the Linux kernel adopt Bespoke instead of that terribly uncouth Rust manner of speaking, like a mouth full of nails.
Rocket Knight Adventures!!! Immediately I can hear the music in my head, and I haven't thought about this game in a long, looooong time! Thank you for mentioning it, I'm off to get a Mega Drive emulator :)
It was expected that people without established credibility would be looked down on for using AI, but it's been weird to see people with all the credibility in the world lose it for embracing AI.
On a technical level yes but once you factor in monitor refresh rates then you can get to levels of optimization where it simply doesn't matter because you are constrained by waiting for the refresh rate anyways.
With it I have discovered up to 11-dimensional choreographies, see https://lycium.github.io/hyperchoreography/ and code at https://github.com/lycium/hyperchoreography/
Exposition video: https://youtube.com/watch?v=sIfff10hYZA
Example rendered output from Gravitoy (not of a choreography though): https://www.youtube.com/watch?v=N3BwCoiwsGk
Looks like I need to update my catalogue to take into account the many different 2D choreographies from the references on this site!
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