Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Thanks for the feedback. An iPad 2 was my primary testing device so I surely didn't give the iPhone version the UI love it needs.


This explains a lot. If my thumbs were 1/3 their present size, moving the blocks around on my iPhone probably would have been a lot easier. I recommend increasing the area you can touch to "grab" a block by at least 50%, and adding some sort of visual indicator of the position and orientation of the block outside the thumb-occlusion. Other than that, it's a great game.


Just an FYI: it crashes while trying to open it on my iPhone 3G (displays the splash screen, then exits to springboard.)

Love the idea, though. :)


@ghempton, if you're still reading these comments, it's likely you're passing a iOS 4 or 5 message without checking to see if the message is received.

I ran into this recently with a number of simple startup checks, e.g., if the device is a high-res ([UIScreen scale]) or if it's an iPhone vs. iPad ([UIDevice userInterfaceIdiom]).




Consider applying for YC's Fall 2026 batch! Applications are open till July 27.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: