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> 30% fee for apps

That’s only if you publish through the App Store. A developer who publishes on their own website doesn’t pay any percentage fee, though they do pay 100$ a year for the developer account which allows to sign and notarise the app. A developer who publishes on Steam pays 30% to Valve.



Steam seems to be a far healthier ecosystem than the app store, though. You might actually be able to break through on steam whereas the Apple app store has a very ossified list of top games.


> Steam seems to be a far healthier ecosystem than the app store, though.

Not the point. Also, it’s not surprising that one of the biggest gaming platforms, catering exclusively to games, is doing better in games than a more general platform; it would be strange if it were the other way around. Also also, no one is defending the state of gaming on macOS, we’re all aware it’s bad.


The point being that Apple does not take a 30% cut of games on Mac, so it's hard to levy that as a criticism.




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