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The quants at Zynga beg to differ about game design being a science. It literally is a scientific endeavour : experiment, collect data, iterate.


They use that 'science' for optimization of various metrics within the game: retention, monetization, etc. Game design begins much earlier, and a lot of it is not subject to the experimental method: look at their failed games like Mafia Wars 2, and understand that their fundamental flaws can't be iterated or experimented off.




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