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ahartmetz
89 days ago
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WATaBoy: JIT-Ing Game Boy Instructions to WASM Bea...
Of course it beats a native interpreter. WASM overhead is about 20%, interpreter overhead is about 1000%.
What's cool here is to have a GameBoy JIT runtime at all.
grashalm
89 days ago
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It's two jits in total.
ahartmetz
89 days ago
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True, but the WASM JIT is pretty low overhead because WASM seems to be a good design for what it needs to do. It's what I was referring to with the 20% overhead figure.
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What's cool here is to have a GameBoy JIT runtime at all.