I haven't actually used your software, I was only going off of the fact that you're in a browser, by virtue of which I could be reasonably confident in what I said in my post. I'd love to try a demo.
I'm not calling into question your or your team's skill.
I think that your browser based 3D package will likely serve as the entry point to 3D graphics for lots of people just like shitty shareware was for me in the 90's which is a really good thing.
What does "good enough for most tasks" mean to you? I'm guessing by a hobbyist definition you're probably already there. I can't imagine an FX house or a game development studio using something like this for real work. I'd give you some useful input but I don't know how to bound the search space. I don't really understand what the point of the tool is from an optimization perspective. It doesn't look like you've got a business model in place?
P.S. I see in your comment history that you wrote Krakatoa?? I thought that was Bobo Petrov?
> I haven't actually used your software, I was only going off of the fact that you're in a browser, by virtue of which I could be reasonably confident in what I said in my post. I'd love to try a demo.
Given that it is free, you can just try it. :)
> I think that your browser based 3D package will likely serve as the entry point to 3D graphics for lots of people just like shitty shareware was for me in the 90's which is a really good thing.
The most common criticism of our tool is that it is too advanced and uses paradigms that are more familiar to experienced artists than new ones. We are working on solutions to this.
> What does "good enough for most tasks" mean to you? I'm guessing by a hobbyist definition you're probably already there. I can't imagine an FX house or a game development studio using something like this for real work.
One issue we've found is that it can be hard to work a cloud tool into a traditional desktop pipeline. But the advantages of our tool is that we have both a JavaScript plugin SDK as well as a rest API: https://clara.io/learn/sdk
> I'd give you some useful input but I don't know how to bound the search space. I don't really understand what the point of the tool is from an optimization perspective.
We generally know the features we are missing compared to Maya and 3DS Max. We are mostly modeling and rendering and publishing right now. We are adding more animation features next. Still no schedule for simulation features.
> It doesn't look like you've got a business model in place?
We are doing okay on that front. :)
> Krakatoa?? I thought that was Bobo Petrov?
I wrote the core of the actual renderer (the piece that generates the images) with help from Marc Wiebe. Bobo wrote the 3DS Max GUI -- which is very important as well. One of the first films to use Krakatoa was Wes Craven's Cursed: http://exocortex.org/siggraph/2005-2.html
I'm not calling into question your or your team's skill.
I think that your browser based 3D package will likely serve as the entry point to 3D graphics for lots of people just like shitty shareware was for me in the 90's which is a really good thing.
What does "good enough for most tasks" mean to you? I'm guessing by a hobbyist definition you're probably already there. I can't imagine an FX house or a game development studio using something like this for real work. I'd give you some useful input but I don't know how to bound the search space. I don't really understand what the point of the tool is from an optimization perspective. It doesn't look like you've got a business model in place?
P.S. I see in your comment history that you wrote Krakatoa?? I thought that was Bobo Petrov?