This is a great article and I feel one of the most important points are being drowned in discussing the merits of pixel art or what art is here in the comment section.
The most important thing is the part about speaking the language of the users. And especially "the users don't owe you their time"
These are principles that are extremely important if you want to build a product that reaches people and change their lives. Be it in the marketing department, engineering, UX or as this article, art work.
Another great point is that we can produce great art/products/UX while speaking the users language.
Author/artist here! Thank you so much for bringing it back around. And it's important to point out that I am in no way proposing that we "dumb down" or "pander." I think we should always be pushing as hard as we can and producing ambitious, excellent work as much as we can. We should sacrifice money and time to see it through and really add something of value and enrichment to the world! I just think we should do that in a language people already speak. That's a lower level than all these finer points, fun as they are to discuss ;). Thanks for reading!
The most important thing is the part about speaking the language of the users. And especially "the users don't owe you their time"
These are principles that are extremely important if you want to build a product that reaches people and change their lives. Be it in the marketing department, engineering, UX or as this article, art work.
Another great point is that we can produce great art/products/UX while speaking the users language.